Description: Wild West Exodus - Enlightened: Creation VII Summary: 1 unpainted miniature for Wild West Exodus. Wild West Exodus is a miniatures game played by 2 to 4 players in control of the faction of their choice. In the world of WWX, every model has the potential to be a hero or a villain. The game mechanics and rule set feature exciting game play from the first dice roll. Each player will be allowed to field a posse of 3 to 40 models. The WWX rules have been designed to allow for scaling of the game to high or low model counts while maintaining a dynamic and fast-paced game tempo. In the twilight years of the Nineteenth Century, mankind is perched upon a new age of discovery and enlightenment. But beneath the hope and optimism, a rising darkness taints the air, touching the heart of every man, woman, and child. The United States has clawed its way out of a terrible civil war, but the wounds are deep. The nation finds itself poised on the edge of ruin, the agony of division eating at its very marrow. Into this dark time a light of hope emerges, carried from the Old World by Dr. Burson Carpathian, scientist, visionary, and would-be savior. But Dr. Carpathian, too, follows a path laid out for him by the darkest of powers: a force of remorseless corruption. The Dark Council. Under the influence of these mysterious strangers, the men and women of this terrible new age struggle with every fiber of their being, clawing for the least scrap of victory. There is no certain future as a continent is torn apart, each isolated faction struggling to maintain their share of power beneath the gathering darkness. Wild West Exodus is a dynamic, fast-paced semi-skirmish game in a world very much like our own, but twisted by the forces of deepest evil. An advanced D10 system is coupled with an innovative Influence mechanic to simulate the powers of the Dark Council upon their unwitting pawns. Players must choose how they will gamble with the power of their patrons: spread the Influence throughout a turn, hoping to ease destiny onto a brighter path, or hold the influence, to be entirely cast upon one roll of the dice?. Creation VII was the result of a visit by Countess Augusta Byron to the Antarctican coast. An evening of parlour games at Leonidas Spire involving Absinthe and Phrenology turned into a wager with her host, Fairuza Moreaux, to create something that would prove twice the ability of any one of Moreaux's creations. Taking her host's challenge literally, Creation VII was the result of an ingenious fusion of two of the most brutish and towering specimens Moreaux had available. None could dispute that the result was impressive, even compared to other such marvels of galvanic application. After being lauded by the Enlightened of Leonidas Spire, the Countess made the request that her new creation would accompany her home and enter into her service there. Despite Lord Sturgeon's insistence that no new technology created on the continent could be removed from it without his permission, Moreaux readily agreed. After all, the vivisectionist was confident she could replicate what she had seen of the Countess' work. Creation VII has a number of innovations over previous monstrosities. Reinforced spinal braces have given Creation VII a supremely erect posture that allows for four weapon arms to be brought to bear against targets, something that is impossible with similarly massive creatures with their stooped gaits, such as Creation V. Thanks to the combined mental power of a series of slaved logic engines directly interfaced with the necrotised cerebral tissue of the two original donors, Creation VII is capable of independent, if not erratic, action. This not only allows Creation VII to use all of its extra limbs simultaneously, but it also has the ability to carry out more complex orders than its contemporaries and to act apart from its designated controller. There is a drawback to this design, the two anonymous head donors do not always agree on the same course of action, causing Creation VII to sometimes grind to a halt in the middle of its assigned task. This inactive stance can be extremely inconvenient if it happens in the heat of battle. Unless the heads can resolve their conflict quickly or their handler directly intervenes, Creation VII can remain frozen mid-action for extended periods whilst battle rages around it. Boosted muscle mass and additional pneumatic bracing means that the weapons Creation VII carries into battle are suitably large and brutal. For attacking at long range it is equipped with a Razorspine Rotor, a heavy rotary cannon that fires specially designed shells that splinter apart after leaving the barrel, creating an expanding line of razor-thin spines propelled forward at speed. For medium range, Creation VII is fitted with an incendiary spray cannon that fires a sticky liquid that erupts into flame when it makes contact with air. The mixture adheres to whatever it lands upon and even burns underwater. It is up close, however, that Creation VII is most dangerous. Its upper right arm ends in an Industrial drill while its left is fitted with an industrial grade double buzzsaw. So versatile is this combination of weapons and tools that Countess has often had cause and compensation to lend this tireless behemoth to her fellow Lords and Ladies. Indeed many of the deeper tunnels beneath the Warcradle are thanks to Creation VII. The Creation VII kit builds one multi-part resin miniature; 1x Creation VII, 1x Base. Please note: Miniature is supplied unpainted and some assembly will be required.Character Unit Cards are not included and can be found on the Wild West Exodus website. Steampunk zombie construct. Multi-part resin miniature, plastic base. 35mm scale. Pack contains one Creation VII. Miniature is supplied unpainted and requires assembly. Company: Warcradle StudiosSeries/Line: Wild West ExodusStock Number: WEX101015001Contents: One (1) MiniatureSculptor: N/AScale: 35mmMaterial: ResinCondition: New Thanks for viewing.
Price: 24.99 USD
Location: College Station, Texas
End Time: 2024-10-03T03:23:42.000Z
Shipping Cost: N/A USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Return policy details:
Painted?: No
Material: Resin
Product: Miniature
Manufacturer: Warcradle Games
Series: Wild West Exodus
Country/Region of Manufacture: United Kingdom
Number of Figures in Pack: 1
Assembly Required?: Yes
Game: Wild West Exodus
Faction: Enlightened
Unit Type: Support
MPN: WEX101015001
Character Family: Steampunk
Age Level: 17 Years and Up
Brand: Warcradle