Description: UX for XR: User Experience Design and Strategies for Immersive Technologies (Design Thinking) Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionalsPlease note : --- If the item cannot use or you received your item not as expected. Please let us know. You can return the item for getting a full refund. The full refund is a guarantee after the item is returned. Of course, there is no cost for you to return the item back. ---Again, If you want open an eBay return case. 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If it possible , could you please help us write or select reason for return is "change my mind "or "order by mistake" or Doesn't fit or " Just didn't like it ".Do not worry, we do not charge anything. You still received the full refund also. Please don't write or select another reason. It will be effect with our eBay performance. If you consider to help us, it would mean so much for me. Please consider as a support for build up our eBay a better community.
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Location: Phoenix, AZ
End Time: 2024-11-18T16:07:49.000Z
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Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
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EAN: 9781484270196
ISBN: 9781484270196
Package Dimensions LxWxH: 9.21x6.14x0.67 Inches
Weight: 0.95 Pounds
MPN: Does not apply
Model: Does not apply
Brand: None
Number of Pages: Xxiv, 255 Pages
Language: English
Publication Name: Ux for XR : User Experience Design and Strategies for Immersive Technologies
Publisher: Apress L. P.
Subject: User Interfaces, Graphic Arts / General, Social Aspects / Human-Computer Interaction
Publication Year: 2021
Type: Textbook
Item Weight: 16 Oz
Subject Area: Design, Computers
Author: Cornel Hillmann
Item Length: 9.3 in
Series: Design Thinking Ser.
Item Width: 6.1 in
Format: Trade Paperback