Description: Strategy & Tactics #154 Wars of the Imperial Age Series: The Russo-Turkish War, 1877-78 The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European catastrophe known as the Great War (WW I). Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance. The Russo-Turkish War did not just cripple the Ottoman Empire. It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare. The System rules apply to all games in the Wars of the Imperial Age series, and simulate the conditions of warfare in the late 19th century. This is a revision of the System rules presented with Franco-Prussian War (S&T #149), and completely replaces the System rules book found there. Important changes from the original version are indicated by a double pound sign (##) at the beginning of the rule. Players familiarizing themselves with the game may wish to use just the System rules. The Specific Rules that apply only to the particular game and cover military and political conditions unique to the specific situation. Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions. All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations. Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result. Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random. This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns. The typical size of units are brigades. Politics are a factor in the game. Each side has a National Will Index which gives the current level of popular support. This is affected by combat outcomes and other game events. (Specific Rules) Each turn, players have the opportunity to draw Political Events markers, representing various factors affecting the outcome of the conflict. Contains: Rules (bound in pp 17-48) 22" X 34" color map 200 die cut counters Each game turn represents approximately 1 week of real time The map scale is not stated but is roughly double that of The Franko Prussian War (the earlier game in the series. Counters represent the following: Historical Leaders and Headquarters Staff Divisions Brigade size Units Fortifications Solitaire Play Rules Game Design by: Joseph Miranda Game Development by: John Desch Scenarios: The Opening Game: April-September 1877 The Campaign Game: April 1877-March 1878 The European Front The Caucasus Front Struggle for the East Magazine Contents The Russo-Turkish War, 1877-78 (Historical article by Joseph Miranda. Includes: The Background; Order of Battle Ottoman Empire April 1877; The Slavic Revolts; The Tanzimat; Color Strategic map of the Russo-Turkish War; The Russians; Table of Staff of a Russian Army Corps; The Outbreak; Table of Russian Order of Battle; Table of Turkish Military Rank Equivalents and Turkish Daily Ration: Table of Russian Order of Battle Asian Front May 1877; Table of Russian forces in the Balkans, December 1877; on to Constantinople; Evaluation and Aftermath; Personalities of the Russo-Turkish War ) Gold and Iron: The Emergence of Total War in Ancient China (Historical article by Thomas Kane. Includes: map of China in the warring States Period 1027 BC - 220 AD; The Backdrop; Armies of the Warring States; The Last Hegemon: 450-350 BCE; The Basis of War; The Silkworm: 350-250 BCE; The Legalist System; Ch'in Triumphant; Fire in the Ruins Sub Articles: Equipment and Organization; Command and Control; The Great Wall ) Issue Game: The Russo-Turkish War (by Joseph Miranda ) To Hear the Thunder: China's Master Strategist Sun Tzu (Historical Article by Thomas Kane. Includes: Reading Sun Tzu; The Art of War ) Tactical Notebook: (A Series Historical Data and Analysis. Includes: Modern Military Theory (The Focus of Efforts; The Search for Decisiveness; Attacking Vulnerabilities; Getting Tactical; A Question of Terminology; A Focus for Today ); German Assault Rifle Experiments) This is Superior shape copy that may have a bit of shelf wear or staple rust. It is crispy clean, unmarked and guaranteed complete. The game is unpunched and unplayed. SPIS&T154 September 1992 64pp, map, 1 counter sheet There is no charge to ship this item to a domestic US address via Media Mail. We must caution that Media Mail is very slow and can take 2-5 weeks to reach you (despite what the post office ‘claims’ is their normal delivery with this service). We always send tracking numbers if they are available when we generate your shipping label. All other shipping (including Foreign) is dependent on the weight of the package, choice of service and distance shipped from zip code 14468. There are no additional discounts for combined shipping but we will always send a refund if estimated postage is less than expected. This item would weigh just under 0.94 pounds (0.43 kg) when packaged for shipping. Be sure to add me to your Favorites list Visit our Ebay Store
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Brand: SPI Decision Games