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Mage Knight Unlimited #091 Huntsman Black Powder Rebels

Description: Mage Knight Unlimited #091 Huntsman Black Powder Rebels Pre-owned-All figures are in good shape and tested to make sure all dials turn. FREE shipping for each additional item after the first added to your cart Visit our store! for more great items Faction History About Us • Faction: Black Powder Rebels / Black Powder Revolutionaries • Leader: Unknown • Racial Composition: Primarily Humans and Dwarves • Origin of Faction: Erupted into being in 419 Tz • Age of Faction: 15 years • Geographic Control: Khamsin, Northlander, Amazon territories • Religion: A variety of gods and totem deities • Magical Affinity: Steam and black powder technology • Political Loyalty: Freedom and wise governance After centuries of persecution by a domineering magocracy, the Revolutionaries have found a way to even the score. With the new republics of Khamsin and the Northlands having carved out their own territories from the Atlantean Empire, now the real fight begins to maintain their hard-won freedom and to put an end to the tyranny of the Empire once and for all. Fifteen years ago, in 419 Tz, it took only one bullet and an eagle-eyed Revolutionary named Snow to begin a new era in the history of the Land. The assassination of the Atlantis Guild’s leading wizard, Prophet-Magus Karrudan, signaled the rise of a new power in the Land. While frequent, bloody battles between the Guild and the free folk of Khamsin have marked the courage and determination of an entire generation of warriors, the first signs are showing that the fight led by Blackwyn, Sarah Ythlim and other BPRev warlords may well be having a permenant and undeniable effect on the struggling Empire. Just recently, with Khamsin having survived destruction at the hands of the combined Atlantean and High Elven armies, and the Northlands secured under the auspice of Warlord Blackwyn’s well-trained Northlander armies, a new era begins for the fighters of the Revolution. With the Council of Merchants solidly in control of Khamsin, and the five-hundred mile front connecting the BPRev territories of Khamsin, the Grange Valley, the Northlands and the Amazon homeland of Nepharus Mons, for the first time the Revolutionaries have a solid base to work from in their war against the other factions – but are going to have to fight like the devil to keep it. While the tactics of this new Revolution remains largely the same – utilizing small, mobile, well-equipped forces to win battles against heavily armed forces – the sudden surge of the Dark Crusade to the east and the bizarre arrangement between the free-willed Galeshi and Kzar Nabar has many Revolutionaries worried about the battles to come. Only time will tell if this opening mark of freedom will stand, or fall once again to the tyranny of Atlantis or one of the larger factions. With the victory at Khamsin over the High Elven army, the Black Powder Revolutionaries are the strongest that they have been in fifteen years of battle. While controlling a sizable swath of territory, the various warbands loyal to the cause of freedom must now struggle with internal strife and struggle even in their moment of victory. A few of the Key Transition Events: Military Victories: The twin failures for Atlantis to capture the critical river-city of Wolfsgate, and the failure to conquer the Revolutionary capitol of Khamsin before the recall order came has allowed the Revolution to be recognized as a full faction rather than just a gang of freedom-crazy upstarts. Fort Wyndham: Duke Skala's victory in the Grange Valley – which connected the Northlander and Amazon territories with his native land of Khamsin – stands as a turning point of the war. However, few people even suspect that Skala's victory over Captain Sarjhet – only recently executed on the Bloody Square of Khamsin – was actually brought about through a secret deal that Skala made with a mysterious agent of the Solonavi. Blood in the Desert: Darq the Corrupt's incredible conquering of the Galeshi desert territories leaves many of the Revolutionary leaders worried. While the Council of Merchants in Khamsin warned the Galeshi against their plan to make deals with the Orcs – and were ultimately unable to send aid to the Galeshi due to the siege of the Revolutionary capitol – many Galeshi have a bone to pick with their "so-called allies" in Khamsin and the Northlands. Drakona Awakening: The Drakona's awakening, and recent invasion of the Kuttar Depths cuts off the supply of raw black powder to Sarah Ythlim's secret base in Varsfield. While black powder supplies will continue to make their way to waiting Revolutionary agents, the Drakona incursion into the heart of Revolutionary territory may ultimately have an effect on the war effort against the Atlantean tyrants. We are a family of collectors; some of us have been collecting for over 50 years. Having bought and sold at trade shows, flea markets, and antique shows from the 70's thru the 90's, a game store from 2001 to 2013, and Ebay since 1999, we have decided to start cleaning out the hutches, bookcases, display case, closets and cubby holes of all our treasures to share with other like minded lovers of collectibles. Here are some of the things to come: dolls, toys, figures, trading cards, GI Joe, Star Wars, YuGiOh, Magic the Gathering, Baseball, Football, coins, fine jewelry, post cards, magazines, lighters, Blown Glass, matchbooks and on and on and on. Far too many things to list. So nothing is really out side of the realm of possibility. If you like to find treasure and like the unknown, check back frequently as you will never really know what you might find that fills that spot for you. Thanks for stopping to look and happy hunting

Price: 1.95 USD

Location: Omaha, Nebraska

End Time: 2024-02-29T01:20:52.000Z

Shipping Cost: 3.95 USD

Product Images

Mage Knight Unlimited #091 Huntsman Black Powder RebelsMage Knight Unlimited #091 Huntsman Black Powder RebelsMage Knight Unlimited #091 Huntsman Black Powder Rebels

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Return policy details:

Type: Single Miniature

Age Level: 12-16 Years, 17 Years & Up, 4-7, 8-11 Years

Character Family: Mage Knight

Features: Painted

Recommended Age Range: 8 and Up

Year: 2002

Custom Bundle: No

Modified Item: No

Country/Region of Manufacture: China

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