Description: Mage Knight Unlimited #007 Whirling Golem Atlantis Guild Pre-owned-All figures are in good shape and tested to make sure all dials turn.FREE shipping for each additional item after the first added to your cartVisit our store! for more great items Faction History About Us • Faction: Atlantis Guild / Atlantean Empire • Leader: Emperor Nujarek • Racial Composition: Humans • Origin of Faction: Founded by Tezla in 63 Tz • Age of Faction: 370 years • Geographic Control: A sizable portion of the western half of the Land • Religion: Reverence of Tezla, founder of the Guild and Empire • Magical Affinity: Technomancy, Magestone, and Golems • Political Loyalty: Tezla, Emperor Nujarek, and Empire “When you think of Atlantis, think of the height of the Roman Empire, with its famed legions armed with lightning weapons and towering War Golems. While the mages of the Atlantis Guild once held control over the Empire with an iron fist, Emperor Nujarek’s public confirmation by Tezla’s Avatar makes him the most powerful man in the Empire. With his destiny laid before him, Nujarek seeks to reform Atlantis in Tezla’s name, and promises to lead humanity to conquest and victory.” The Atlantean Empire rules most of the western half of the Land, controlling hundreds of human city-states, kingdoms and small countries through economic, political or military force. The modern Empire is ruled over by Emperor Nujarek, appointed to the throne of Atlantis in 432 Tz by Prophet-Magus Osiras of the Atlantis Guild. While the mages once were the undisputed rulers of the Empire, with Nujarek’s sudden ascension from Guild puppet to respected Atlantean leader, what role the Technomages will play in leading the new Empire is uncertain. Grand-Magus Tezla founded the Atlantis Guild more than 370 years ago to unify all forms of magic. Until Tezla’s time, Elementalism and Necromancy were opposing powers, and a mage could hope to only master one. Tezla, against all odds, mastered both schools and created Technomantic magic by harnessing the magical power of Magestone. With armies of Technomantic mages, war Golems and troops armed with magical weapons, Tezla’s Atlantean Empire quickly expanded throughout the western half of the Land. Today the Empire sprawls across thousands of miles and contains most of humanity under its rule. At the heart of the Empire lies the floating city of Atlantis, held aloft 500 feet above the ground by dozens of house-sized blocks of enchanted Magestone crystal. The floating city is the heart of the Atlantean Empire, and is the home to the most powerful human warriors and mages in the Land. While each of the Empire’s dozens of client-states has its own rulers and royalty, every loyal Atlantean leader has a powerful Guild Magus acting as an “advisor” on their day-to- day affairs. With the aid of fanatically loyal soldiers, war Golems and Technomantic inventions sent from Atlantis, these “advisors” maintain control over the leaders of the client-states with an iron fist, ensuring that the loyal “governors” play their part in maintaining the glory of the Empire. However, as a recent development, under Emperor Nujarek’s order, military advisors are also being sent accompany the mages to ensure that the representatives of the Atlantis Guild does not overstep their authority. Because the might of the Atlantis Guild is fueled by Magestone, whenever a new deposit of Magestone is discovered the Guild dispatches troops and mages to conquer the area as quickly as possible. Anyone who gets in their way is imprisoned, enslaved and set to work in the mines—a dangerous and often fatal job. Even with Emperor Nujarek’s ascension to power, both Nujarek and the Technomancers grudgingly recognize they must work together in order to continue the flow of Magestone – and thus the Empire’s survival. With the full coronation of Emperor Nujarek by the Avatar of Tezla, the one-time puppet of the mages of the Atlantis Guild now stands as a true ruler of the Empire, leading all of humanity to a destiny of conquest and victory! A few of the Key Transition Events: Lost Battles: The series of near losses throughout the previous years at Wolfsgate, Fort Wyndham, and Prieska – largely believed to be the result of mages meddling in the war-plans of experienced generals – plays a large part in the Empire's transition. Resisting Temptation: Emperor Nujarek refusing the Solonavi's offer of conquest of the Land – in exchange for favors to be named later – makes Nujarek seem to be a man of heroic honor and integrity to many the citizens of Atlantis. His coronation by the Avatar of Tezla, with Tezla placing his own crown on Nujarek's head, stands as a turning point for the warriors of Atlantis. Broken Morale: Prophet-Magus Osiras' order for the Atlantean army to etreat from Wolfsgate to defend against the incoming Orc attack stands as a remarkably unpopular decision. Aside from earning the bloody wrath of the Elven Lords – who lost an entire army at Khamsin as result of the Atlantean betrayal – many of the disenfranchised Atlantean warriors jumped at the chance to join with Nujarek's Imperial Legion. We are a family of collectors; some of us have been collecting for over 50 years. Having bought and sold at trade shows, flea markets, and antique shows from the 70's thru the 90's, a game store from 2001 to 2013, and Ebay since 1999, we have decided to start cleaning out the hutches, bookcases, display case, closets and cubby holes of all our treasures to share with other like minded lovers of collectibles. Here are some of the things to come: dolls, toys, figures, trading cards, GI Joe, Star Wars, YuGiOh, Magic the Gathering, Baseball, Football, coins, fine jewelry, post cards, magazines, lighters, Blown Glass, matchbooks and on and on and on. Far too many things to list. So nothing is really out side of the realm of possibility. If you like to find treasure and like the unknown, check back frequently as you will never really know what you might find that fills that spot for you. Thanks for stopping to look and happy hunting
Price: 1.95 USD
Location: Omaha, Nebraska
End Time: 2024-01-29T01:20:51.000Z
Shipping Cost: 0 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Type: Single Miniature
Age Level: 12-16 Years, 17 Years & Up, 4-7, 8-11 Years
Character Family: Mage Knight
Features: Painted
Recommended Age Range: 8 and Up
Year: 2002
Custom Bundle: No
Modified Item: No
Country/Region of Manufacture: China