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GURPS Ultra-Tech Steve Jackson Games SJG RPG Role Playing Games

Description: 👉This reprint is an unread perfect bound copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages.👉🏼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏽These reprints are fully licensed by the original publisher and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. 👉🏾All orders are packaged safely in boxes for shipping. 👉🏿All books ship for FREE and thus have FREE combined shipping! 📧Please get in touch if you want a particular title! TSR, WOTC, R. Talsorian, Chaosium and more are available! Weapons, Vehicles, and GadgetsGURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond.GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including:Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano.Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . .Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, “medical miracles” become everyday occurrences.Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths – lots of ways to get where the action is, for the adventurer on the go!As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there's something for every adventure at every tech level.GURPS Ultra-Tech was written by David L. Pulver, co-author of the GURPS Basic Set, Fourth Edition, and author or co-author of over 60 other gaming books, and Kenneth L. Peters, the author of Transhuman Space: Spacecraft of the Solar System, and a co-author of Transhuman Space: Under Pressure.This is the third edition of GURPS Ultra-Tech; it has been revised to the GURPS Fourth Edition rules. The oldest material included here dates back to the first edition of GURPS Space; other material was revised from the GURPS Third Edition versions of GURPS Ultra-Tech, GURPS Ultra-Tech 2, GURPS Cyberpunk , GURPS Psionics, GURPS Robots, and Transhuman Space.From the edge of tomorrow to the star-flung future, GURPS Ultra-Tech can equip your characters and your campaign!

Price: 54.95 USD

Location: Eugene, Oregon

End Time: 2024-08-02T07:30:22.000Z

Shipping Cost: 0 USD

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GURPS Ultra-Tech Steve Jackson Games SJG RPG Role Playing Games

Item Specifics

All returns accepted: ReturnsNotAccepted

Language: English

Book Title: Gurps

Book Series: GURPS

Author: Steve Jackson

Original Language: English

Publisher: Steve Jackson Games

Genre: Fantasy, Science Fiction

Country/Region of Manufacture: United States

Topic: Role Playing Games, Strategy Games

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