Description: The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today's digital society, yet the effect of video games on human cognition is still largely unexplored. Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives.
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Title: Gaming And Cognition: Theories And Practice From The Learning Sci
Weight: 1403
EAN: 9781615207176
ISBN-10: 9781615207176
Date of Publication: 2010-05
Place of Publication: 2010-05
Book Series: Information Science Reference
Genre: COMPUTERS / Virtual & Augmented Reality
Narrative Type: N/A
Features: N/A
Intended Audience: N/A
Ex Libris: No
Editor: N/A
Edition: N/A
Pagination: 432
Dimensions: 1100x850
Publisher: IGI Global
Publication Year: 2011
Subject: Computer Science
Number of Pages: 432 Pages
Language: English
Publication Name: Gaming and Cognition: Theories and Practice from the Learning Sciences
Type: Textbook
Author: Not Available
Format: Hardcover