Description: Beginning WebGL for HTML5 by Brian Danchilla Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. Youll render realistic scenes with advanced lighting models, shadows, blending and textures. Youll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. Youll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance Notes Teaches the reader about WebGL and HTML5, which are very hot topics of which we have so far only seen the tip of an iceberg Satisfies the desire to be able to create that amazing 3D application that people have seen in Google, NVIDIA, or Apple demos A "must-have" book for developers that really want to master WebGL Author Biography Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar. Table of Contents * Setting The Scene * Shaders 101 * Textures and Lighting * Increasing Realism * Physics * Fractals, Height Maps, and Particle Systems * Three.js Framework * Productivity Tools * Debugging and Performance * Effects, Tips and Tricks * Afterword: The Future of WebGL * Appendix A: Essential HTML5 and JavaScript * Appendix B: Graphics Refresher * Appendix C: WebGL Spec. Odds and Ends * Appendix D: Additional Resources Long Description Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. Youll render realistic scenes with advanced lighting models, shadows, blending and textures. Youll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. Youll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance What youll learn A scene setup and rendering refresher Advanced GLSL usages Rendering realistic scenes with lighting, blending, reflections, shadows and more The current state of WebGL mobile support Performance optimizations Enhancing productivity by using existing frameworks and loading models Who this book is for Beginning WebGL for HTML5 is for the graphics enthusiast who is ready to bring their skillset to the next level and create more realistic, beautiful scenes. Beginning WebGL for HTML5 is a great choice for someone with existing OpenGL or Canvas 2D knowledge wanting to transition to WebGL. It is an excellent choice for those wanting to have high performance graphics coded in minimal time. Table of Contents Setting The Scene Shaders 101 Textures and Lighting Increasing Realism Physics Fractals, Height Maps, and Particle Systems Three.js Framework Productivity Tools Debugging and Performance Effects, Tips and Tricks Afterword: The Future of WebGL Appendix A: Essential HTML5 and JavaScript Appendix B: Graphics Refresher Appendix C: WebGL Spec. Odds and Ends Appendix D: Additional Resources Feature GL for HTML5 quickly gets you up to speed with Web. GL and shaders within the browser. Youll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism. Details ISBN1430239964 Author Brian Danchilla Year 2012 ISBN-10 1430239964 ISBN-13 9781430239963 Format Paperback Imprint APress DEWEY 006.74 Media Book Language English Series Experts Voice in Web Development Publication Date 2012-09-07 Short Title BEGINNING WEBGL FOR HTML5 Pages 356 Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Edition 1st Place of Publication Berlin Country of Publication Germany Illustrations XXIII, 356 p. DOI 10.1007/978-1-4302-3997-0 Edition Description 1st ed. Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:158408660;
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ISBN-13: 9781430239963
Book Title: Beginning WebGL for HTML5
Number of Pages: 356 Pages
Language: English
Publication Name: Beginning Webgl for Html5
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Publication Year: 2012
Subject: Computer Science
Item Height: 254 mm
Item Weight: 672 g
Type: Textbook
Author: Brian Danchilla
Item Width: 178 mm
Format: Paperback