Description: Advanced Methods in Computer Graphics Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). With examples in OpenGL Author(s): Ramakrishnan Mukundan Format: Paperback Publisher: Springer London Ltd, United Kingdom Imprint: Springer London Ltd ISBN-13: 9781447160700, 978-1447160700 Synopsis This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
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Location: Aldershot
End Time: 2024-08-12T08:16:27.000Z
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Book Title: Advanced Methods in Computer Graphics
Item Height: 235mm
Item Width: 155mm
Author: Ramakrishnan Mukundan
Publication Name: Advanced Methods in Computer Graphics: with Examples in Opengl
Format: Paperback
Language: English
Publisher: Springer London LTD
Subject: Computer Science
Publication Year: 2014
Type: Textbook
Item Weight: 504g
Number of Pages: 314 Pages